Mehling

I build tools that make other people's work feel lighter. Currently focused on developer experience and design infrastructure. Previously at a few places you might know.

Selected work

Petal

2025

Design engineer

Design system toolkit. Component API generator, visual regression harness, and a token pipeline that ships design decisions as typed constants.

Orbital

2024

Founding engineer

Collaborative data notebooks. Built the real-time sync layer, the expression evaluator, and the plugin system that lets users extend the editor with custom rendering.

Rivet

2022 - 2024

Frontend lead

CI dashboard for large monorepos. Parsed build graphs at scale, rendered flame-chart-style timelines, and built a query language for filtering test results across thousands of runs.

Studio Drib

2020 - 2022

Product engineer

Helped ship a web-based motion design tool. Wrote the canvas renderer, the timeline scrubber, and an export pipeline that targeted Lottie and SVG.

Elsewhere